Stake publishes separate Originals pages for Dice and Plinko and links related Mines, Limbo and Crash formats. Each has its own condition for a successful result: a target number, a landing pocket, a safe tile or a multiplier outcome.
A chosen condition, then a random result
Stake Dice is an Originals game built around a virtual numerical result. Its interface lets the player choose Roll Over or Roll Under and adjust the target. The winning condition is decided before the roll, rather than after the result appears. It is not the same game as craps played with two physical six-sided dice.
Win chance and multiplier move together: covering more possible results produces a lower return on a winning roll, while a narrower winning range produces a larger multiplier. These controls alter the payout distribution; they do not let the player select the actual next result.
A ball ends in a multiplier pocket
Stake Plinko displays a ball travelling through a pin pyramid into a pocket at the bottom. The pocket multiplier sets the return for that ball. The current provider page describes selectable rows and difficulty levels, with different multiplier tables for different combinations.
Changing rows reshapes the board and the spread of possible pockets. Changing difficulty changes the award distribution. The conspicuous edge values are not descriptions of a typical result, because the chance of landing in a pocket matters as much as the number printed beneath it.